== Hazard Team Compile Tool ==
htct.exe (Version 0.4.1 BETA)
== Copyright © 2015 by DKY (Ryan Lam) ==
This software tool (the Hazard Team Compile Tool, or 'HTCT') is freely
provided to you without charge (and without warranty). You may use HTCT
however you like, for any purpose. You may also privately share HTCT with
others if you like, as long as you don't try to take credit for it or sell it.
If you want to publicly host/share/redistribute HTCT, please contact DKY at
the contact information provided below, and we'll see if we can work something
== Description ==
This tool is a convenience tool for compiling maps from VMF to BSP format,
coded expressly for the needs of the Hazard Course Development Team. We at the
Hazard Course Dev Team have since decided to release this tool for the good of
the general mapping community, rather than keep it as internal software.
We hope that you find it useful. If you have any questions, comments,
concerns, bug reports, or feature requests, don't hesitate to contact DKY at
the provided contact information below!
== Usage ==
Extract htct.exe to any folder and run it. Enter your Steam directory into the
field that appears. Then, choose the SDK version and game configuration that
you wish to use. If you would like your compile queue to persist between
sessions, check the "Remember Compile Queue" checkbox.
Once the initial setup is complete, a file called 'config.cfg' will be
generated in the folder where htct.exe is located. This file holds the
configuration settings for HTCT, in Valve KeyValues format. The main HTCT
window will then appear.
To begin compiling:
Select the Compile Preset you wish to use from the drop-down menu. To edit the
set of Compile Presets, use the 'Edit Presets' button. This opens a new window
that will allow you to add, remove, and edit the set of Presets that you can
use for the compile process.
Next, use the 'Add' button to add VMFs to the compile queue. You may select as
many VMFs as you wish. Alternatively, you may also drag+drop VMF files
directly onto the source file list to add them to the queue. You can change
the order of the compile queue by selecting at least one VMF and using the
'Move Up' and 'Move Down' buttons. You can also remove VMFs by selecting at
least one VMF and pressing the 'Remove' button.
When you are satisfied, press the 'Begin Compile!' button to begin compiling.
The Compile Process window should then appear, where you can track the
progress of the compile, including the current file, current task, and elapsed
time. You can abort the compile process by using the 'Abort' button or by
closing the Compile Process Window.
To run a map in-game, right click on the VMF name in the compile queue, and
choose the "Run in Game" option. You can also open the VMF in Hammer, by
right-clicking the name of the VMF and choosing the "Open in Hammer" option.
== Questions, Comments, Deep Philosophical Concerns, and Cries of Outrage ==
Contact DKY at firstname.lastname@example.org